feat: first experimental version
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102
map.py
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102
map.py
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from math import *
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import numpy as np
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import sys
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import json
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EPS = sys.float_info.epsilon
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class Triangle:
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def __init__(self, v1, v2, v3):
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# Vertices
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self.v1 = v1
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self.v2 = v2
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self.v3 = v3
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# Edges of the origin vertex and their L2 norms
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self.e1 = v2 - v1
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self.e2 = v3 - v1
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self.e1n = np.linalg.norm(self.e1)
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self.e2n = np.linalg.norm(self.e2)
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# Normal vector of the triangle's plane
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self.n = np.cross(self.e1 / self.e1n, self.e2 / self.e2n)
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# The vertex coordinates in plane coordinates
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self.v1p = self.plane_coords(self.v1)
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self.v2p = self.plane_coords(self.v2)
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self.v3p = self.plane_coords(self.v3)
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def intersect(self, ray):
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# https://en.wikipedia.org/wiki/Möller–Trumbore_intersection_algorithm
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ray_cross_e2 = np.cross(ray, self.e2)
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dot = np.dot(self.e1, ray_cross_e2)
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if abs(dot) < EPS:
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return None
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s = -self.v1
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u = np.dot(s, ray_cross_e2) / dot
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if (u < 0 and abs(u) > EPS) or (u > 1 and abs(u - 1) > EPS):
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return None
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s_cross_e1 = np.cross(s, self.e1)
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v = np.dot(ray, s_cross_e1) / dot
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if (v < 0 and abs(v) > EPS) or (u + v > 1 and abs(u + v - 1) > EPS):
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return None
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t = np.dot(self.e2, s_cross_e1) / dot
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if t <= EPS:
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return None
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return ray * t
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def plane_coords(self, v):
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u = np.dot(self.e1, v - self.v1) / self.e1n
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n = np.cross(self.n, self.e1 / self.e1n)
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v = np.dot(n, v-self.v2)
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return np.array([u, v])
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def convert_to_cartesian(lon, lat):
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x = cos(lon*pi/180)
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y = sin(lon*pi/180)
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z = tan(lat*pi/180)
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mag = sqrt(x**2 + y**2 + z**2)
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return np.array([x/mag, y/mag, z/mag])
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def map_poly(tri, poly):
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p0 = convert_to_cartesian(*poly[0])
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p0i = tri.intersect(p0)
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mapped = []
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for i in range(1, len(poly)):
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p1 = convert_to_cartesian(*poly[i])
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p1i = tri.intersect(p1)
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if p0i is not None and p1i is not None:
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mapped.append((tri.plane_coords(p0i), tri.plane_coords(p1i)))
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p0 = p1
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p0i = p1i
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return mapped
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if __name__ == '__main__':
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t = Triangle(np.array([5,0,0]), np.array([0,5,0]), np.array([0,0,5]))
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countries = {}
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with open('/tmp/countries.geojson', 'r') as f:
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j = json.load(f)
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for f in j['features']:
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cc = f['properties']['ADMIN']
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if f['geometry']['type'] == 'MultiPolygon':
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countries[cc] = []
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for poly in f['geometry']['coordinates'][0]:
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countries[cc].extend(map_poly(t, poly))
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elif f['geometry']['type'] == 'Polygon':
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countries[cc] = map_poly(tri, f['geometry']['coordinates'][0])
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minx = min(t.v1p[0], t.v2p[0], t.v3p[0])
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miny = min(t.v1p[1], t.v2p[1], t.v3p[1])
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maxx = max(t.v1p[0], t.v2p[0], t.v3p[0])
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maxy = max(t.v1p[1], t.v2p[1], t.v3p[1])
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w = maxx - minx
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h = maxy - miny
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print(f'<svg xmlns="http://www.w3.org/2000/svg" viewBox="{minx} {miny} {w} {h}" width="{w}" height="{h}">')
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print(f'<path fill="none" stroke="black" stroke-width="0.01" d="M {t.v1p[0]} {t.v1p[1]} L {t.v2p[0]} {t.v2p[1]} L {t.v3p[0]} {t.v3p[1]} Z" />')
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for c, l in countries.items():
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for a, b in l:
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print(f'<path fill="none" stroke="red" stroke-width="0.01" d="M {a[0]} {a[1]} L {b[0]} {b[1]}" />')
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print('</svg>')
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