feat: add mastermind
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3 changed files with 296 additions and 0 deletions
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@ -12,6 +12,7 @@
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<option value="set">Set</option>
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<option value="carcassonne">Carcassonne</option>
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<option value="go">Go</option>
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<option value="mastermind">Mastermind</option>
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</select>
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<input type="text" name="game" placeholder="empty: new game"/><input type="submit" value="Go!"/></li>
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<li>Invite other players</li>
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135
templates/mastermind/mastermind.html.j2
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135
templates/mastermind/mastermind.html.j2
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<!DOCTYPE html>
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<html>
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<head>
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{% if not done and player in played %}
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<meta http-equiv="refresh" content="3" />
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{% endif %}
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<style>
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td {
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background: #444444;
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padding: 7pt;
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}
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.attempt {
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font-size: 14pt;
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}
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.response {
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font-size: 7pt;
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}
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.other {
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opacity: 0.7;
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}
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.clickselect {
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text-shadow: 0 0 5pt #4030ff;
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}
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</style>
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</head>
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<body>
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{% macro attempt(a) %}
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<div class="attempt">
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{% for i in range(4) %}
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<span style="color: {{ a[i].value.html }};">⬤</span>
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{% endfor %}
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</div>
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{% endmacro %}
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{% macro response(r, other) %}
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<div class="response {% if other %}other{% endif %}">
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{% for i in range(4) %}
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<span style="color: {{ r[i].value.html }};">⬤</span>
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{#{% if i == 1 %}<br>{% endif %}#}
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{% endfor %}
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</div>
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{% endmacro %}
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<table border="0">
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{% if done %}
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<tr>
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<td>{{ attempt(solution) }}</td>
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</tr>
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{% endif %}
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<tr>
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<th>Turn</th>
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<th>Your guess</th>
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<th>{{ players[player].name }}</th>
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{% for p in players.values() %}
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{% if p.uuid == player %}{% continue %}{% endif %}
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<th>{{ p.name }}</th>
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{% endfor %}
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</tr>
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{% for i in range(turn) %}
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<tr>
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<td>{{ i+1 }}</td>
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<td>{% if attempts | length >= i+1 %}{{ attempt(attempts[i]) }}{% endif %}</td>
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<td>{% if responses[player] | length >= i+1 %}{{ response(responses[player][i], false) }}{% endif %}</td>
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{% for p in players.values() %}
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{% if p.uuid == player %}{% continue %}{% endif %}
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<td>{% if responses[p.uuid] | length >= i+1 %}{{ response(responses[p.uuid][i], true) }}{% endif %}</td>
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{% endfor %}
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</tr>
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{% endfor %}
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</table>
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{% if done %}
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{% if winners | length == 0 %}
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Nobody won
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{% else %}
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{{ winners | join(', ') }} won!
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{% endif %}
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Game Over! <a href="{{ baseurl }}/{{ player }}">Return to lobby</a>
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{% elif player not in played %}
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<form name="controls" method="POST">
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{% for i in range(4) %}
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<label ondragover="allowDrop(event)" ondrop="drop(event)" for="mastermind-controls-attempt{{ i+1 }}">⬤</label>
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<select name="attempt{{ i+1 }}" id="mastermind-controls-attempt{{ i+1 }}">
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{% for c in colors %}
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<option name="{{ c.name }}">{{ c.value.name }}</option>
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{% endfor %}
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</select>
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{% endfor %}
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<input type="submit" value="Submit" name="action" />
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</form>
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<div id="colorlist">
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{% for c in colors %}
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<span draggable="true" clickable="true" onclick="click(event, '{{ c.value.name }}', '{{ c.value.html }}')" ondragstart="drag(event, '{{ c.value.name }}', '{{ c.value.html }}')" style="color: {{ c.value.html }};">⬤</span>
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{% endfor %}
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</div>
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<script>
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let labels = document.getElementsByTagName('label');
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for (let select of document.getElementsByTagName('select')) {
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select.style.display = 'none';
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}
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labels[0].classList.add('clickselect');
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i = 0;
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function allowDrop(e) {
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e.preventDefault();
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}
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function drag(e, name, color) {
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e.dataTransfer.setData('name', name);
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e.dataTransfer.setData('color', color);
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}
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function drop(e) {
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e.preventDefault();
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console.log(e.dataTransfer.getData('color'));
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console.log(e.dataTransfer.getData('name'));
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e.target.style.color = e.dataTransfer.getData('color');
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document.getElementById(e.target.getAttribute('for')).value = e.dataTransfer.getData('name');
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console.log(e.target);
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}
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function click(e, name, color) {
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labels[i].style.color = color;
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document.getElementById(labels[i].getAttribute('for')).value = name;
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labels[i].classList.remove('clickselect');
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i = (i+1) % 4;
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labels[i].classList.add('clickselect');
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}
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</script>
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{% else %}
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Please wait for the other players to finish their turn!
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{% endif %}
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</body>
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</html>
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160
webgames/mastermind.py
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160
webgames/mastermind.py
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import random
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import enum
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from uuid import uuid4, UUID
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from webgames.puzzle import Puzzle
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class _Color:
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def __init__(self, name, html, ansi):
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self.name = name
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self.html = html
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self.ansi = ansi
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class Color(enum.Enum):
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NONE = _Color('none', '#000000', '\033[30m')
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RED = _Color('red', '#ff0000', '\033[31m')
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GREEN = _Color('green', '#00aa00', '\033[32m')
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BLUE = _Color('blue', '#0000ff', '\033[34m')
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YELLOW = _Color('yellow', '#ffff00', '\093[33m')
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WHITE = _Color('white', '#dddddd', '\033[97m')
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GREY = _Color('grey', '#888888', '\033[90m')
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PINK = _Color('pink', '#ff0088', '\033[95m')
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ORANGE = _Color('orange', '#ff8800', '\033[95m')
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class ResponseColor(enum.Enum):
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RED = _Color('red', '#ff0000', '\033[31m')
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WHITE = _Color('white', '#dddddd', '\033[97m')
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BLACK = _Color('black', '#000000', '\033[30m')
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def __lt__(self, other):
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if self == ResponseColor.RED and other != ResponseColor.RED:
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return True
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if self == ResponseColor.WHITE and other == ResponseColor.BLACK:
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return True
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return False
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class Mastermind(Puzzle):
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def __init__(self, pargs = None):
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super().__init__('mastermind', self.__class__)
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if not pargs:
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pargs = {}
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self._solution = []
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self._attempts = {}
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self._responses = {}
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self._winners = []
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self._played = set()
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self._turn = 0
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self._max_turn = 12
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self._done = False
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self._urlbase = '/'
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def add_player(self, uuid: UUID) -> None:
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self._attempts[uuid] = []
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self._responses[uuid] = []
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def get_extra_options_html(self) -> str:
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return '''
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<h3>Rule Options</h3>
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<input type=checkbox name="rules" value="repeat" id="mastermind-rule-repeat" />
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<label for="mastermind-rule-repeat">Colors may repeat</label><br/>
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<input type=checkbox name="rules" value="empty" id="mastermind-rule-empty" />
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<label for="mastermind-rule-empty">Empty slots</label><br/>
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'''
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def begin(self, options, urlbase):
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self._urlbase = urlbase
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colors = list(Color)
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if 'empty' not in options.getall('rules'):
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colors = colors[1:]
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if 'repeat' in options.getall('rules'):
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self._solution = random.choices(colors, 4)
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else:
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self._solution = random.sample(colors, 4)
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self._turn = 1
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def next_turn(self):
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for p, _a in self._attempts.items():
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attempt = _a[-1]
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if attempt == self._solution:
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self._winners.append(p)
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self._done = True
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# Need a separate list that we can remove correct attempts from so the same color doesn't
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# get counted as correct a second time.
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solution = [x for x in self._solution]
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response = []
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for i, a in enumerate(attempt):
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if a == self._solution[i]:
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response.append(ResponseColor.RED)
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solution.remove(a)
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elif a in solution:
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response.append(ResponseColor.WHITE)
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solution.remove(a)
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else:
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response.append(ResponseColor.BLACK)
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response.sort()
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self._responses[p].append(response)
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self._played.clear()
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if self._turn + 1 > self._max_turn:
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self._done = True
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if not self._done:
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self._turn += 1
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def process_action(self, puuid, action) -> None:
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if action.get('action', 'none') != 'Submit':
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return
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if puuid in self._played:
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return
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try:
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a1 = Color[action.get('attempt1', 'NONE').upper()]
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a2 = Color[action.get('attempt2', 'NONE').upper()]
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a3 = Color[action.get('attempt3', 'NONE').upper()]
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a4 = Color[action.get('attempt4', 'NONE').upper()]
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self._attempts[puuid].append([a1, a2, a3, a4])
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self._played.add(puuid)
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except BaseException as e:
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print(e)
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if len(list(filter(lambda x: len(x) < self._turn, self._attempts.values()))) == 0:
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self.next_turn()
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def serialize(self, player):
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# todo
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return {}
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def render(self, env, game, player, duration):
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tmpl = env.get_template('mastermind/mastermind.html.j2')
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return tmpl.render(players=game._players,
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player=player.uuid,
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played=self._played,
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attempts=self._attempts[player.uuid],
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responses=self._responses,
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solution=self._solution,
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winners=self._winners,
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done=self._done,
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turn=self._turn,
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colors=Color,
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rcolors=ResponseColor,
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baseurl=self._urlbase)
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@property
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def human_name(self) -> str:
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return 'Mastermind'
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@property
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def scores(self):
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return sorted(
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[{'player': uuid, 'score': self._max_turn - len(self._attempts[uuid])} for uuid, player in self._players.items()],
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key=lambda x: x['score'], reverse=True)
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@property
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def is_completed(self) -> bool:
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return self._done
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Mastermind()
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