feat: add mastermind

This commit is contained in:
s3lph 2024-11-17 04:45:30 +01:00
parent 2bc089d988
commit 4b5650555b
Signed by: s3lph
GPG key ID: 0AA29A52FB33CFB5
3 changed files with 296 additions and 0 deletions

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@ -12,6 +12,7 @@
<option value="set">Set</option> <option value="set">Set</option>
<option value="carcassonne">Carcassonne</option> <option value="carcassonne">Carcassonne</option>
<option value="go">Go</option> <option value="go">Go</option>
<option value="mastermind">Mastermind</option>
</select> </select>
<input type="text" name="game" placeholder="empty: new game"/><input type="submit" value="Go!"/></li> <input type="text" name="game" placeholder="empty: new game"/><input type="submit" value="Go!"/></li>
<li>Invite other players</li> <li>Invite other players</li>

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@ -0,0 +1,135 @@
<!DOCTYPE html>
<html>
<head>
{% if not done and player in played %}
<meta http-equiv="refresh" content="3" />
{% endif %}
<style>
td {
background: #444444;
padding: 7pt;
}
.attempt {
font-size: 14pt;
}
.response {
font-size: 7pt;
}
.other {
opacity: 0.7;
}
.clickselect {
text-shadow: 0 0 5pt #4030ff;
}
</style>
</head>
<body>
{% macro attempt(a) %}
<div class="attempt">
{% for i in range(4) %}
<span style="color: {{ a[i].value.html }};">&#11044;</span>
{% endfor %}
</div>
{% endmacro %}
{% macro response(r, other) %}
<div class="response {% if other %}other{% endif %}">
{% for i in range(4) %}
<span style="color: {{ r[i].value.html }};">&#11044;</span>
{#{% if i == 1 %}<br>{% endif %}#}
{% endfor %}
</div>
{% endmacro %}
<table border="0">
{% if done %}
<tr>
<td>{{ attempt(solution) }}</td>
</tr>
{% endif %}
<tr>
<th>Turn</th>
<th>Your guess</th>
<th>{{ players[player].name }}</th>
{% for p in players.values() %}
{% if p.uuid == player %}{% continue %}{% endif %}
<th>{{ p.name }}</th>
{% endfor %}
</tr>
{% for i in range(turn) %}
<tr>
<td>{{ i+1 }}</td>
<td>{% if attempts | length >= i+1 %}{{ attempt(attempts[i]) }}{% endif %}</td>
<td>{% if responses[player] | length >= i+1 %}{{ response(responses[player][i], false) }}{% endif %}</td>
{% for p in players.values() %}
{% if p.uuid == player %}{% continue %}{% endif %}
<td>{% if responses[p.uuid] | length >= i+1 %}{{ response(responses[p.uuid][i], true) }}{% endif %}</td>
{% endfor %}
</tr>
{% endfor %}
</table>
{% if done %}
{% if winners | length == 0 %}
Nobody won
{% else %}
{{ winners | join(', ') }} won!
{% endif %}
Game Over! <a href="{{ baseurl }}/{{ player }}">Return to lobby</a>
{% elif player not in played %}
<form name="controls" method="POST">
{% for i in range(4) %}
<label ondragover="allowDrop(event)" ondrop="drop(event)" for="mastermind-controls-attempt{{ i+1 }}">&#11044;</label>
<select name="attempt{{ i+1 }}" id="mastermind-controls-attempt{{ i+1 }}">
{% for c in colors %}
<option name="{{ c.name }}">{{ c.value.name }}</option>
{% endfor %}
</select>
{% endfor %}
<input type="submit" value="Submit" name="action" />
</form>
<div id="colorlist">
{% for c in colors %}
<span draggable="true" clickable="true" onclick="click(event, '{{ c.value.name }}', '{{ c.value.html }}')" ondragstart="drag(event, '{{ c.value.name }}', '{{ c.value.html }}')" style="color: {{ c.value.html }};">&#11044;</span>
{% endfor %}
</div>
<script>
let labels = document.getElementsByTagName('label');
for (let select of document.getElementsByTagName('select')) {
select.style.display = 'none';
}
labels[0].classList.add('clickselect');
i = 0;
function allowDrop(e) {
e.preventDefault();
}
function drag(e, name, color) {
e.dataTransfer.setData('name', name);
e.dataTransfer.setData('color', color);
}
function drop(e) {
e.preventDefault();
console.log(e.dataTransfer.getData('color'));
console.log(e.dataTransfer.getData('name'));
e.target.style.color = e.dataTransfer.getData('color');
document.getElementById(e.target.getAttribute('for')).value = e.dataTransfer.getData('name');
console.log(e.target);
}
function click(e, name, color) {
labels[i].style.color = color;
document.getElementById(labels[i].getAttribute('for')).value = name;
labels[i].classList.remove('clickselect');
i = (i+1) % 4;
labels[i].classList.add('clickselect');
}
</script>
{% else %}
Please wait for the other players to finish their turn!
{% endif %}
</body>
</html>

160
webgames/mastermind.py Normal file
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@ -0,0 +1,160 @@
import random
import enum
from uuid import uuid4, UUID
from webgames.puzzle import Puzzle
class _Color:
def __init__(self, name, html, ansi):
self.name = name
self.html = html
self.ansi = ansi
class Color(enum.Enum):
NONE = _Color('none', '#000000', '\033[30m')
RED = _Color('red', '#ff0000', '\033[31m')
GREEN = _Color('green', '#00aa00', '\033[32m')
BLUE = _Color('blue', '#0000ff', '\033[34m')
YELLOW = _Color('yellow', '#ffff00', '\093[33m')
WHITE = _Color('white', '#dddddd', '\033[97m')
GREY = _Color('grey', '#888888', '\033[90m')
PINK = _Color('pink', '#ff0088', '\033[95m')
ORANGE = _Color('orange', '#ff8800', '\033[95m')
class ResponseColor(enum.Enum):
RED = _Color('red', '#ff0000', '\033[31m')
WHITE = _Color('white', '#dddddd', '\033[97m')
BLACK = _Color('black', '#000000', '\033[30m')
def __lt__(self, other):
if self == ResponseColor.RED and other != ResponseColor.RED:
return True
if self == ResponseColor.WHITE and other == ResponseColor.BLACK:
return True
return False
class Mastermind(Puzzle):
def __init__(self, pargs = None):
super().__init__('mastermind', self.__class__)
if not pargs:
pargs = {}
self._solution = []
self._attempts = {}
self._responses = {}
self._winners = []
self._played = set()
self._turn = 0
self._max_turn = 12
self._done = False
self._urlbase = '/'
def add_player(self, uuid: UUID) -> None:
self._attempts[uuid] = []
self._responses[uuid] = []
def get_extra_options_html(self) -> str:
return '''
<h3>Rule Options</h3>
<input type=checkbox name="rules" value="repeat" id="mastermind-rule-repeat" />
<label for="mastermind-rule-repeat">Colors may repeat</label><br/>
<input type=checkbox name="rules" value="empty" id="mastermind-rule-empty" />
<label for="mastermind-rule-empty">Empty slots</label><br/>
'''
def begin(self, options, urlbase):
self._urlbase = urlbase
colors = list(Color)
if 'empty' not in options.getall('rules'):
colors = colors[1:]
if 'repeat' in options.getall('rules'):
self._solution = random.choices(colors, 4)
else:
self._solution = random.sample(colors, 4)
self._turn = 1
def next_turn(self):
for p, _a in self._attempts.items():
attempt = _a[-1]
if attempt == self._solution:
self._winners.append(p)
self._done = True
# Need a separate list that we can remove correct attempts from so the same color doesn't
# get counted as correct a second time.
solution = [x for x in self._solution]
response = []
for i, a in enumerate(attempt):
if a == self._solution[i]:
response.append(ResponseColor.RED)
solution.remove(a)
elif a in solution:
response.append(ResponseColor.WHITE)
solution.remove(a)
else:
response.append(ResponseColor.BLACK)
response.sort()
self._responses[p].append(response)
self._played.clear()
if self._turn + 1 > self._max_turn:
self._done = True
if not self._done:
self._turn += 1
def process_action(self, puuid, action) -> None:
if action.get('action', 'none') != 'Submit':
return
if puuid in self._played:
return
try:
a1 = Color[action.get('attempt1', 'NONE').upper()]
a2 = Color[action.get('attempt2', 'NONE').upper()]
a3 = Color[action.get('attempt3', 'NONE').upper()]
a4 = Color[action.get('attempt4', 'NONE').upper()]
self._attempts[puuid].append([a1, a2, a3, a4])
self._played.add(puuid)
except BaseException as e:
print(e)
if len(list(filter(lambda x: len(x) < self._turn, self._attempts.values()))) == 0:
self.next_turn()
def serialize(self, player):
# todo
return {}
def render(self, env, game, player, duration):
tmpl = env.get_template('mastermind/mastermind.html.j2')
return tmpl.render(players=game._players,
player=player.uuid,
played=self._played,
attempts=self._attempts[player.uuid],
responses=self._responses,
solution=self._solution,
winners=self._winners,
done=self._done,
turn=self._turn,
colors=Color,
rcolors=ResponseColor,
baseurl=self._urlbase)
@property
def human_name(self) -> str:
return 'Mastermind'
@property
def scores(self):
return sorted(
[{'player': uuid, 'score': self._max_turn - len(self._attempts[uuid])} for uuid, player in self._players.items()],
key=lambda x: x['score'], reverse=True)
@property
def is_completed(self) -> bool:
return self._done
Mastermind()