feat: initial commit
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commit
06a5abc2b6
9 changed files with 278 additions and 0 deletions
88
case/clock.scad
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88
case/clock.scad
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$fn=60;
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U=411;
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R=U/(2*PI);
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H=20;
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module frame() {
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rotate([0,0,3]) {
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difference() {
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union() {
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// fins
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for (i=[0:59]) {
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rotate([0,0,6*i]) {
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translate([0,R+2,1]) {
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cube([1,13,H]);
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}
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}
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}
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// base plate
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cylinder(h=2, r=R+15);
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// back plate
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translate([0,0,H-2]) {
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cylinder(h=2, r=R);
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}
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// outer back plate
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translate([0,0,H-1]) {
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difference() {
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cylinder(h=2, r=R+15);
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translate([0,0,-1]) {
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cylinder(h=4, r=R+10);
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}
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}
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}
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// led mounting cylinder
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translate([0,0,1]) {
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cylinder(h=H, r=R);
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}
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}
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// middle cutout
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translate([0,0,-1]) {
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cylinder(h=H+1, r=R-3);
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}
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// frontplate mounting hole
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for (i=[0:30:359]) {
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rotate([0,0,i-3]) {
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translate([0,R+7,-1]) {
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cylinder(h=4, r=2);
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}
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}
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}
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// cable feed hole
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rotate([0,0,-3]) {
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translate([0,-R-1.9,2]) {
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rotate([0,0,25]) {
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cube([20,2,H-2]);
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}
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}
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}
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rotate([0,0,-3]) {
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// back plate mounting hole
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translate([0,R-10,H-3]) {
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hull() {
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cylinder(h=4, r=2.5);
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translate([0,-10,0]) {
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cylinder(h=5, r=7.5);
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}
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}
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}
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// back plate button holes
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translate([20,0,H-1]) {
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cylinder(h=4, r=2.5);
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}
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translate([-20,0,H-1]) {
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cylinder(h=4, r=2.5);
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}
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// cabling holes
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translate([0,R+1, H-2]) {
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rotate([90,0,0]) {
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cylinder(h=5, r=2);
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}
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}
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}
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}
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}
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}
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frame();
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BIN
case/clock.stl
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BIN
case/clock.stl
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Binary file not shown.
22
esp/.forgejo/workflows/build.yml
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22
esp/.forgejo/workflows/build.yml
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---
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on: push
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jobs:
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platformio:
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runs-on: docker
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steps:
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- uses: https://code.forgejo.org/actions/checkout@v4
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- run: |
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apt update; apt install python3-pip
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pip3 install platformio
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pio run
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openscad:
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runs-on: docker
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steps:
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- uses: https://code.forgejo.org/actions/checkout@v4
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- run: |
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apt update; apt install openscad
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openscad -o pipeline.stl case/clock.scad
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1
esp/.gitignore
vendored
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1
esp/.gitignore
vendored
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.pio
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39
esp/include/README
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39
esp/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
esp/lib/README
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46
esp/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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20
esp/platformio.ini
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20
esp/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:main]
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platform = espressif8266
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board = nodemcu
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framework = arduino
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upload_protocol = esptool
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lib_deps =
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adafruit/Adafruit NeoPixel@^1.11.0
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sstaub/NTP@^1.6
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;board_build.mcu = esp8266
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;board_build.f_cpu = 80000000L
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51
esp/src/main.cpp
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51
esp/src/main.cpp
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#include <ESP8266WiFi.h>
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#include <WiFiUdp.h>
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#include <NTP.h>
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#include <Adafruit_NeoPixel.h>
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Adafruit_NeoPixel pixels(60, 5, NEO_GRB + NEO_KHZ800);
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const char *ssid = "kabelsalat-2ghz";
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const char *password = "club mate cola";
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WiFiUDP wifiUdp;
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NTP ntp(wifiUdp);
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void setup() {
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Serial.begin(115200);
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WiFi.begin(ssid, password);
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while (WiFi.status() != WL_CONNECTED) {
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Serial.println("Connecting ...");
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delay(500);
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}
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Serial.println("Connected");
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ntp.ruleDST("CEST", Last, Sun, Mar, 2, 120); // last sunday in march 2:00, timetone +120min (+1 GMT + 1h summertime offset)
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ntp.ruleSTD("CET", Last, Sun, Oct, 3, 60); // last sunday in october 3:00, timezone +60min (+1 GMT)
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ntp.begin();
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Serial.println("start NTP");
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pixels.begin();
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}
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uint8_t sixtyToPixel(int8_t sixty) {
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return (60 - ((sixty+30) % 60)) % 60;
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}
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void loop() {
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delay(1000);
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ntp.update();
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Serial.println(ntp.formattedTime("%T"));
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uint8_t h = sixtyToPixel((ntp.hours() % 12) * 5 + (ntp.minutes() / 12));
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uint8_t hl = sixtyToPixel((ntp.hours() % 12) * 5 + (ntp.minutes() / 12) - 1);
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uint8_t hr = sixtyToPixel((ntp.hours() % 12) * 5 + (ntp.minutes() / 12) + 1);
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uint8_t m = sixtyToPixel(ntp.minutes());
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uint8_t s = sixtyToPixel(ntp.seconds());
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pixels.clear();
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pixels.setPixelColor(hl, pixels.getPixelColor(hl) | 0x00ff0000);
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pixels.setPixelColor(h, pixels.getPixelColor(h) | 0x00ff0000);
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pixels.setPixelColor(hr, pixels.getPixelColor(hr) | 0x00ff0000);
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pixels.setPixelColor(m, pixels.getPixelColor(m) | 0x0000ff60);
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pixels.setPixelColor(s, pixels.getPixelColor(s) | 0x000000ff);
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pixels.show();
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}
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11
esp/test/README
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11
esp/test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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